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LegalLordLolicon

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A member registered Oct 04, 2018

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Well, after some more testing I've come to the conclusion that there's definitely still some weirdness going on that I'd love to tell you if it matters, but the end result is simply that Chrome usually works well. Even though Firefox should also have worked. But as long as there's one way to play it properly, I don't really see a reason to complain.

Thank you for your help, here! Because the description said that Firefox and Chrome were both the intended browsers and I always use Firefox, I don't think I would have gotten the idea to try Chrome. And even if I had, changing the refresh rate might (but might also not, it's all very weird) have affected something, and in that case I definitely would never have figured it out on my own. I know it's probably been a lot of effort on just one player, but I really do appreciate it!

I do have a higher refresh rate, but even when I set it to 59.951 Hz, it doesn't seem to get much better. I notice the jump height is pretty inconsistent too.

As I'm measuring my jump height in the first pit, on the web version I can jump a little higher. As I said before, I can jump higher than one block at least. Looking at the sprite of the second block, the minimal jump height when I hold for the whole jump reaches the top of the dark part on the second pixel "column", I'd say. I imagine that's about six pixels into the second block? And the maximum seems to be a little over the dark part of the first column, so that should be about nine or ten pixels? Almost enough to jump over the block and out of the pit.

In the downloaded version, I can just barely reach the six pixels, web version minimum as the highest jump height. The minimum is still within the dark part of the sixth and seventh columns, so that would be around three pixels high? The downloaded version also feels like it moves a little slower, but I'm not sure and the audio doesn't sound any different.

Whether or not I hold A or D or an arrow key while jumping doesn't seem to matter. And now I'm testing on 143.856 Hz again, the jumps are also apparently inconsistent there. Though the web version seems to reach the minimum jump height more often, and the downloaded version the maximum jump height, the ranges are still the same. Or maybe I lose one pixel on the web version's maximum?

I don't know if these details matter, but I figured it might be helpful somehow? If not, sorry for the rambling, I suppose. I don't know of anything other than my refresh rate that could affect the game's framerate, but that probably doesn't mean there can't still be something I don't know about on my end that does do something wrong.

I remember playing this quite a while back, never managed to finish it though. Now I'm a little less awful at platformers and the like, I wanted to try this game again, but it felt harder than I remembered it being. The first time, I actually got to a point where I had to sacrifice something, and this time I couldn't clear the second room after the first checkpoint, the one that tells you to jump after walking off ledges, no matter how much I tried. Even the very first jump took an embarrassing amount of tries. Double digits, easily.


I can see why, too. My jump height seems to be about a third less than it probably used to be? In the little preview gifs on this page and the bit of gameplay I watched from a video in the comments, the girl can jump a little higher than two full blocks - which means she can jump out of the pit from the first jump, and over the two plants near the end of the room below the first checkpoint. I barely make it halfway past the second block, which means that I had to reset every time I failed the first jump and taking damage from those last two plants seems inevitable. I can pick up the first heart, just barely. If I'm not perfectly centred below it, I won't reach high enough, but the top of the girl's head will just barely hit the heart if I am. Moving and falling speed also seems a little slower, though it's possible the gifs and video are just a little sped up.


Unless this is a difficulty tweak that got added in the newer versions of the game, could this be some kind of bug? I know holding the jump button for different lengths changes the jump height, but my jump is this short even if I hold it until I land on the floor again. With Z, with spacebar, even if I hold both at the same time. Not that I expected that to work, but it was worth a shot? And it's like this in both the web version and standalone v2.0.2 download. Sadly, I can't test older download versions because they stay stuck on the loading screen, even though I use Firefox.


Well, all of that only really matters if it is a bug. Please don't mind me if it's an intended difficulty tweak. I'm still not very good at platformers, after all.